
For your typical player, it’s an explosion. Generally speaking, creativity goes hand-and-hand with logic, which gets fuzzy when you involve magic. Hurry while supplies of hot elf chicks lasts! And perhaps my personal favorite, we’ve been hard at work bringing a bimonthly NSFW Handbook of Erotic Fantasy comic to the world! So come one come all. There’s physical schwag, personalized art, and a monthly vote to see which class gets featured in the comic next.
Dug king of heroes full#
What do you guys think though? Encouraging player creativity is a good thing, but does that remain true even when the plan is ill-advised? Should GMs go out of their way to “let it work?” Or is it incumbent on creative players to accept negative rulings with good grace? Let’s hear how you prefer to run “rocket jump plans” down in the comments!ĮARN BONUS LOOT! Check out the The Handbook of Heroes Patreon. We’ve got a sketch feed full of Laurel’s original concept art. The way I see it, some plans fall into the you-should-have-known-better category. At my table, saying “I cast fireball at my feat and jump” is a recipe for 8d6 damage to the dome. I’ll be up front with my opinion on this one. And whether this plan results in epic failure (see the Ming Dynasty astronaut) or epic success (see Midoriya’s landmines) has everything to do with your GM’s discretion. What follows is a poorly-conceived idea involving flame-retardant underpants and rocket propulsion. “I’ve got it, guys! You know how I play Soldier in TF2? Well I’ve got a plan….” Staring down the barrel of 20d6 falling damage, there’s plenty of incentive for coming up with creative solutions.


All they’ve got to work with is a crappy Climb bonus and a backpack full of rope. The point is that they’ve got to find a way across. A player is faced with some sort of physical obstacle.

Here’s what I see happening in today’s comic. There comes a time, however, when “creativity” gives way to abuse. The principle applies to every spell in the book: from prestidigitation to grease to wish, figuring out new and exciting uses for your abilities is just good gaming. There are a million and one uses for a big ball of burny-hurty, and it’s all manner of fun coming up with them. As we’ve previously established, Sorcerer loves his fireballs.
